There’s something out there…

Hello everyone ! On the next weeks, all things relative to game design, games and unity3d will be posted on the www.equilibregames.com website, you will get access there to all the articles on those subjects I posted here in the previous weeks/months. See you soon !

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Gizmos are your friend / sQared post mortem

This article is now available from the Equilibre Games website.

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the Chrono Egg has been submitted

It should be just in time for the Ludum Dare #22 of december 2011 ! The Chrono Egg has some nice features for your projects : a chronometer, a count down and the good old clock. Continue reading

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The rule of 20 seconds

This post is now available from the Equilibre Games web site !

 

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Chrono Count Down for Ludum Dare – 0.1.2

That came up from nowhere but I’ve just got an idea few days ago, and here’s the first release : a count down timer integrated within Unity3D so you can see at each instant your dead line and your time running out (a little bit stressy maybe ?). It’s downloadable right here from this blog, and I surely put it freely on the asset store if they allow me to (I don’t know if a “tool” so futile and small as this one is authorized there though..). Continue reading

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Count Down till…

I just did something so not useful : a count down timer within Unity. And took a snapshot of it : can you find which dead line event it is ?

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We did a 24 hours game jam

We did a game jam on the 23rd of October, and the result is described on Equilibre Games blog, there’s even a video ! Click here to read it.

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Back to another place

Here it is : I moved from Paris to work in the south of France, and the last weeks were quite busy for me, but nothing was really put on hold ! In the following weeks, I’ll publish the next release of the align editor and make available at least one video tutorial for it, as it’s near ready, waiting for my iMac to be plugged again to the net, I’ll participate to the LudumDare more than before (but that doesn’t apply for the one in august) but not alone this time, and.. well, not too much promise yet, the other works in progress are still in progress, and I won’t share here all the DIY in my new home, and that’s big stuff also.
So, enjoy your holidays, and be back soon !

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#AlignEditor v1.4 : grid distribution, child objects and more

Aside from all personal events, I finally had time to add features and correct known bugs on the last alignEditor release to publish it ! Ok, it’s not free anymore, but you’ll find here the link to the last free edition, in case you do not want to spend 5 dollars for my work (but you should, as it’s awesome ! erh.. well, it’s okay.. but useful). So, what is new in this version ? Continue reading

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Ludum Dare #20 – 8 hours – Correct link

Well, I only had a few hours this week end but I wouldn’t miss this Ludum Dare to change my mind and create from an idea that was not mine for once in a while.
I focused on the idea, and had just enough hours to make it just playable, with a title, win and lost game (and of course.. the game itself !). Continue reading

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